In this section, we recommend the content that we liked most this week. It may not be new, and have a range of formats, the only thing that matters is that it managed to distinguish itself from everything else we heard, read or viewed in the past week.
The iMac Pro is here! Apple held a briefing the day before yesterday in New York City, to officially unveil the new iMac Pro. It's already on sale and we have to point out the elephant in the room, it's expensive it starts at $4999 and most configurations can easily reach five digits. Don't let appearances fool you this is not an iMac with dark paint job with speed bumped innards. It's the other way around, this is a completely different architecture in an iMac body. A wolf in a sheeps' skin so to say.
There's no denying that this is a machine for pro users, and if you buy one you're indeed getting full performance and bang for the buck if you really need it. The entire lineup consists of the new uber powerful Intel Xeon W CPUs and Apples remarkably fast and industry-leading logic board integrated SSD with writes speeds up to 3.3 GB/s and read of 2.8 GB/s. Even RAM is top of the line, with server level ECC error correction at 2666 Mhz DDR4. They sport more Thunderbolt 3/USB-C ports than regulars iMacs, 10-gigabit Ethernet connection and better integrated speakers. First impressions and raving about it, and with a 200-300% speed bump with think, it's deserved.
This is the Pro desktop Apple users have been asking for since 2013 Apple Mac Pro last debuted, it's not here to supersede it, it's here to complement and temporarily substitute the future "completely rethought" Mac Pro. And that is why it's not as upgradable as the Mac Pro will probably be. Our take is that this is the powerful noncomplicated all-in-one solution for pro users and the Mac Pro will be a highly upgradable no compromise computer that Apple fans and users have been asking all along. You'll just have to take our word for it!
Since both of us are great cinema fans (who isn't these days), you'll have to excuse us for using Toohty Bites to occasionally let you guys know about whats on our mind regarding this topic. I am a great fan of the Star Wars entire Saga (yes even the prequels to some extent), so it shouldn't be a surprise that I'm really enjoying "The Force Awakens", "Rogue One" and more recently "The Last Jedi". Luís is more of a Treky kind of person but lets not hold it against him, his a great guy when you see past his movies preferences! Back to topic, if you like us think The Force Awakens was great but it was too close to the formula of the original trilogy, you're in for a surprise with The Last Jedi! Don't worry we're not going to spoil it for you, let's just say it has the uncanny ability to respect what comes before it and doing away sometimes completely, with all the concepts we are used to and expecting. Actors performance reach its peak in this installment and it's a joy to watch characters evolve and display great nuance. Admittedly it has a couple odd scenes, let's not talk about the alien cow milking or the annoying sounding new animal darling the Porgs. But none of those scenes take away for the movie, and I'll say that you'll be hard-pressed to find someone who doesn't genuinely enjoy the movie. That's how good it is. If you didn't see it already, stop wasting time and go buy two tickets, one for now and other for a couple days later, you'll thank us. I hope...
Fez is surrounded by all kind of news worthy stories about its creator, Phil Fish and his relation with others and the gaming industry in general, but let's not dwell on it here. This is, to me, the most indie game of all indie games. It's not retro for the sake of being retro, the pixel art in it is probably one of the best I've seen in recent years, controls are a joy and so is character animation. The story is simple but will keep you moving toward. The crown jewel is it's deceptive mechanics, at first it seems your standard 2D platformer but after the short intro sequence you'll get to play in a 3rd dimension, one that sticks to 2D but get's you to other new takes/perspectives on the level. This opens up a world of possibilities within the game mechanics. That's why we're so excited to have it on iOS, since it's launch in 2012 on Xbox 360, and after it in Mac, Linux and PC as well. Unfortunately, you'll have to rely on virtual keys on the screen to play, which is a shame, I would much prefer to have it redone in a multi-gesture based control. Even so, we think you should give a try! It's already available in the App Store, go check it out.
The Europa Clipper mission is dependent on the development of the Space Launch System. Unfortunately, all indications are that there may be a delay of several years, thus missing a 2022 launch. Aggravating the issue, the mission is already funded, but its budget doesn't contemplate the launch cost, estimated between 1 and 2 billion. However, NASA is looking for ways to cut costs and one of the options on the table is using the Blue Origin's BE-3U engine for the upper stage.
On the same week that SpaceX successfully reused a Falcon 9 booster and a Dragon spacecraft, Blue Origem also flew their New Shepard system. The test used a new generation booster and capsule recovering both. It's starting to look that not only reusability in space launch vehicles it's possible but its the way to go.
I studied the history of psychology in high school, and Freud, the father of psychoanalysis, was considered essential to recognize psychology as a legitimate science. In the last few decades psychoanalysis and Freud's theories where discredited and replaced by medication and cognitive behavioral therapy. But the book, Freud: The Making of an Illusion, by Frederick Crews, goes a step further not only discrediting his work but calling him a liar and a fraud. An interesting read for anyone curious on the topic and I wished I could have read this book back in high school.